> COLONY DATABANK
Wiki
How the game works, what everything is, and what's left of the colony's history.
Getting started
- Beta testers: start here
What the beta is for, what to try, and how to report what you find.
- Getting started
You woke up with a chip in your skull and no memory. Here is what to do first.
- Your chip: health, energy, nerve, radiation
The four readouts on your HUD, what spends them and how fast they come back.
- The round, tickets and the draw
How a round runs, every way to earn tickets, and how the winners are drawn fairly.
How things work
- Training, stats and classes
Your stats, how training raises them, and what classes and traits do.
- Crime and heat
How crimes work, what decides success, and why heat matters.
- Prison and hospital
What happens when you are caught or hurt, and how to get out sooner.
- Combat
Spars, brawls, how a fight plays out, and your combat style.
- Death and clones
What dying costs you, and how your clone comes back.
- Jobs, missions and daily challenges
Steady pay, story chains and small daily goals.
- Searching, crafting and repairs
Sweeping the district grid, collecting sets, crafting and fitting mods.
- Pets
Companions that help in fights, dig things up and give a small bonus.
- Spying and dossiers
Gathering intel on other subjects, and what a dossier shows.
- Chat and private messages
Global and faction chat, private 1-to-1 messages, ignoring players and reporting lines.
The city
- Districts, travel and events
The quarantine zones, moving between them, and the events that change them.
- Money, shops, market and bank
Where cash comes from, where it goes, and trading with other subjects.
- Gambling and limits
Blackjack, raffles, the lottery, creature races and Spin the Bottle, and how to set limits.
- Racing
Vehicles, drag races against house drivers and players, and the risks.
- Competitions
Sprints, quizzes, scavenger hunts and community goals, with ticket prizes.
Factions
- Factions: cells and agencies
Joining or founding a faction, roles, the faction bank and armoury.
- Turf, covert ops and wars
Holding city blocks, crewed operations and faction wars.
Lore
- The colony
An off-world colony in meltdown, and the quarantine that holds it together.
- The reactor
The experiment that made you, and doomed the planet.
- The chip
The implant in the back of your skull, and the voice you hear.
- The Medicus and Terra Libertatis
The last rocket out, and the haven it is bound for.