CODENAME:MEDICUS

WIKI / HOW THINGS WORK

Combat

Spars, brawls, how a fight plays out, and your combat style.

Fights are turn by turn. Each turn you strike, aim, guard, move, use an item or try to run.

Spar or brawl

  • Spar: a friendly fight. The loser spends a short time in hospital.
  • Brawl: for real. The loser can die (Death and clones), and the winner takes a share of the loser's dropped cash and a dog tag.

New subjects can't fight players (or be fought) until level 5.

Range

Fights start at range. Guns work from range and up close (less accurately). Blades only work up close. Backing away from someone in your face is contested by Agility, so a gunman can't simply keep running.

Your combat style

When you don't pick a move (or someone attacks you while you're away), your combat style decides for you: preferred range, stance, when to heal, when to run. Set it in Character → Combat style.

Fight Club

Practise against non-player fighters at the Fight club. They get tougher the further down the ladder you go.