CODENAME:MEDICUS

WIKI / GETTING STARTED

Getting started

You woke up with a chip in your skull and no memory. Here is what to do first.

CHIP ONLINE. MEMORY: NOT FOUND. OBJECTIVE: SURVIVE. SECONDARY OBJECTIVE: GET OFF THIS PLANET.

You are a test subject in a quarantined colony that is falling apart. One rocket, the Medicus, is leaving at the end of the round, and seats go by a ticket draw. Everything you do is about one thing: earning tickets without dying too often.

Your first hour

  1. Pick a class and a trait when you wake up. They nudge your starting stats and bonuses (Classes and traits).
  2. Check in on Home every day for a free ticket.
  3. Train a little. Training spends energy and raises your stats.
  4. Try a few petty crimes on The Street. They pay cash and XP, but add heat (Crime and heat).
  5. Search your district's grid for finds.

The Slums

New subjects start in the Slums, the onboarding district. You are swept out to the city after a few days, or you can leave early from Travel. There is no going back.

Things worth knowing

  • Your energy, nerve and health refill on their own over time (Your chip).
  • Dying is not the end, but it costs you (Death and clones).
  • New subjects are protected from other players until level 5.